Manual de instrucciones Atari CX-2600

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  • Atari CX-2600 - page 1

    OWNER'S MANUAL MODEL CX-2600 1 ...

  • Atari CX-2600 - page 2

    Contents Getting Started ……………………….. 3 Main Menu Explanation ……………………….. 5 Game Listing ……………………….. 6 Credits ……………………….. 106 Technical Support ……………………….. 107 Terms And Conditions ……………………….. 108 2 ...

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    Getting Started Health Warnings and Precautions • Video gam es may cause a sm all percentage of individua ls to experienc e seizures or have mome ntary loss of consciousness whe n viewing certain kin ds of flashing lights or pat terns on a television scree n. Certain conditions may include epileptic symp toms even in persons with no prior history ...

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    • ATARI ® Flashback 2 (TM) Classic Gam e Console unit with Instruction Manual • Two Plug -in Joystic k Controll ers • Power Supply The ATARI ® Flashback 2 (TM) Classic Game Console comes with 40 built-in classic games. No game cartridges are required. The game cons ole does not utilize a cartridge slot. 1. Locate the A/V IN connectors on yo ...

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    Troubleshooting PROBLEM SOLUTION No picture on the screen Connect the AC adapter Connect the A/V cable Turn the console unit On Turn the TV On Set the TV to A/V input Screen flickers or no color Adjust TV color controls No game soun d Increase or turn on the TV volume Connect the A/V cable Picture on TV screen is unsteady Adjust the ve rtical and h ...

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    Arcade Favorites ARCADE ASTEROIDS(TM) (1 OR 2 PLAYERS) Now for the first tim e, play a brand new spin on the ol d Atari 26 00® classic! This version of Asteroids(TM) has been changed to look closer to th e original arcade version. Same exciting action y ou remember, but now with a realistic n ew look! Asteroids cras h towards y ou from al l direct ...

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    If the game variation you're playing includes sate llites and UFOs, use your Joystick to aim and press the fire button to shoot torp edoes at them ju st as you would for the aster oid boulders . When hit, small asteroids disintegrate, medium asteroids split into two asteroids, an d large asteroids break into t wo medium asteroids. You have mor ...

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    Flip Flip enables you to instantly ro tate your spac ecraft around 180-d egrees and aim in the opposite direction. Young Children’s Versions Games 33 through 66 are easy v ersions for young childr en. These games feature slow asteroid s, hyperspace, and a n extra ship each 5000 poi nts. Helpful Hints After playing Asteroids(TM) several times you& ...

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    Scoring Points are dete rmined by the size of the a steroid boulde rs. Obvio usly, the sm aller boulders a re harder to hit and therefore worth m ore po ints. With each game or turn you have four spaceships. You can earn extra spaceships by scori ng high. Points are scored as follows: Small Asteroids 100 POINTS Medium Asteroids 50 POINTS Large Aste ...

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    ARCADE PONG® (1 OR 2 PL AYERS) The original 1972 arcade ver sion of Pong® from Atari, t he video gam e that started it all! Controls Press Select to select 1 player or 2 player version, and pr ess your Joystick’s fir e button to start the game. Move your Joystick up/dow n to control your bat. Scoring First player to reach 11 wins! Special Note ...

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    ASTEROIDS DELUXE(TM) ( 1 OR 2 PLAYERS) Now for the first time, play the sm ash follow-up to ATARI’s hit Asteroids(TM), Asteroids Deluxe(TM)! Space Just Got A Bit Deadlier You’re on patrol with the Cosm ic Space Patrol again, in the midst of a war against the deadly Zylors. Strange alien robotic life forms, thes e cybernetic creatures are out to ...

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    A reserve fleet of the ships stands ready in hyperspace. Eac h time an asteroid hits you, destroying y our ship, a reserve ship appears in the starting position in the center of the screen. This continues until all of your ships ar e destroyed. The high score of the game appears at the end of th e game and is updated as higher scores are tallied in ...

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    Battlezone(TM) (1 OR 2 PLAYERS) The original ATARI 2600 version of th is 1980 arcade classic! Th e whole world is in trouble. From your combat tank, you must find and destroy the enemy tanks, aerial fighters, and flying sau cers before they find you. Get rea dy for the fut uristic fight to the fi nish. You’re Combat Ready! The year is 1999, and t ...

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    Flying saucers do not fire at you, bu t are hard to hit and can distract you when a tank , a fighter, or a super tank is firing at you. Your Radar Screen Your radar is located at the top center of the scr een. Enem y automatons appear on the screen as white "blips" of light, your tank is located in the middle of the radar circle. The two ...

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    Scoring TARGET POINTS Tank 1000 POINTS Fighter 2000 POINTS Super Tank 3000 POINTS Saucer 5000 POINTS A bonus tank is awared A t 50,000 and 100,000 points. 15 ...

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    CENTIPEDE® (1 OR 2 PLAYERS) You’re trappe d in the pe rilous Enc hanted Fore st. Dark, dang erous mushroo ms push up th rough the forest floor, snaring you on every side. Threaten ing thumps and evil buzzings fill the air. Something slippery flashe s through t he mushroom s, moving in on you. Suddenl y, glaring ey es and qui vering antennae jump ...

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    Centipede: head............... .................. ...100 points body segment...... ............. 10 points Spider: close range.......... .............. 900 points medium range. ................ ... 600 points distant range........... .......... 300 points Flea: 200 points Scorpion: 1000 Points Mushroom: shot 1 to 3 times......... ...... 5 points wh ...

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    LUNAR LANDER® (1 PLAYER) Lunar Lander (TM) provides the thrills and realistic "feel " of controlled space fligh t! Players are challenged to control thrust and rotation of a lunar la nding craft to counteract simulated gravitational pull, momentum and friction. Now for the first time, experience ATARI’s 1979 arcade hit at hom e! Can Yo ...

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    MILLIPEDE(TM) (1 OR 2 PLAYERS) Now for the first time, play this previously unrel eased alternate version of the ATARI 2600’s original 1984 release of MillipedeTM! An army of menacing Millipedes have invaded your garden p atch, and you must shoot arrows at them to rid your plot of these pesky pests. But wait! The Millipedes aren’t the only insi ...

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    Scoring Mushroom ....... ............... ............... .... 1 point Millipede Head ................ ............... .......... 100 p oints Millipede Segment ................ ............... .......... 10 points Spider ................ ............... .......... 300, 600, 900 or 1200 points Beetle ................ ............... .......... 300 p ...

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    MISSILE COMMAND® (1 OR 2 PLAYERS) Aliens from the planet of Krytol have begu n an attack on the planet Zardon. The Rytolians a re warriors out to destroy and seize the planet of Zard on. Zardon is the last of the peaceful planets. The Zardonians are skillful and hardworking people. Th eir c ities are built-up and rich in resources. It is truly a p ...

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    With each wave you have 30 ABMs for defense (see Figur e 1). Your launching missile base, (bottom, centre of playfield) contains only 10 ABMs at a time. As each set of 10 ABMs is fired, you automatically receive 10 more from you underground missile dum p (b ottom, left corner). Once you have fired all 30 ABMs, you are defenseless until a new wave b ...

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    You score points when you destroy interplanetary ballistic missiles and cruise missiles. You also score points for unused antiballistic missiles and saved citie s. Because each wave of interplanetary ballistic missiles moves faster, the points for the higher num bered waves are multiplied. For example, waves 9 and 10 are worth 5 times their origina ...

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    SPACE DUEL(TM) (1 OR 2 PLAYERS) Space Duel (tm) is the ATAR I classic that pits players in char ge of fighters or space stations, locked in a duel to see how ma ny asteroids and other sp ace objects they hit! How Good A Shot Are You? Space Duel offers players a choice of two different ga me versions in singl e or 2 player versions for exciting spac ...

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    Adventure Territory ADVENTURE(TM) (1 PLAYER) An evil magician has st olen the Enchanted Cha li ce and has hidde n it somewhe re in the Kingdom. Now you must rescue the Enchanted Chalice and pl ace it inside the Golden Castle where it belongs. This is no easy task, as the Evil Ma gician has created three dragons to hinder you in your quest for the c ...

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    • In all games, Yorgle, the Yellow Dragon, is afraid of the gold key and will run from it. He will also stay away from wh atever room or area of the Kingdom it is in. • To remove objects that are stu ck in a wall and out of reach, there is a magnet that affects all objects, including the bridge. You can als o use th e magnet to move ob jects to ...

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    SKILL LEVELS Level 2 This Kingdom is much larg er than Level 1. Th ere are Catacombs (in which you ca n see only part way). The Key to the Golden Castle is hidden here . You must pass through the Catacombs t o reach the White Castle. The Key to the White Castle is hidden in the Blue Labyrinth. Inside the White Castle is the Red Dungeon. There is a ...

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    Keys to the Kingdoms There are four kingdom s, each with their own castles: Water, He dge, Fire, and Ice . Luckily, you’ve been provided with a map to help you through your journ ey through the kingd oms. Your first task is to open the Gold Castle of the Water Kingdom. Somewhere in the Water Kingdom or the Hedge Kingdom l ays the Gold Key t o ope ...

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    • You cannot pick up and ca rry a slain dra gon. • The Evil Magician has crea ted a black bat that f lies around and carries objects around throughout the Kingdom , often swit ching them wit h objects that you may be carryi ng. The blac k bat may trade a live dragon for t he sword and leave you defenseless, or it may trade you something for th ...

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    HAUNTED HOUSE (1 PLAYER) Many years ago in the small town of Spirit Bay, there lived a m ean old man named Za chary Graves. Old man Gra ves was not a very well li ked person. He rarely left the old ma nsion and spe nt most of hi s life brooding about the decayin g, four story house. When he died, th e house was condem ned and locked up. The townspe ...

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    The urn is broken into three pi eces. A match m ust be lighted to see all ob jects including the urn pieces. To pick up a piece of the ur n, you (the eyes) m ust touch the piece. Whe n you touch it, the piece appears at the bottom , right side of the screen as show n in Figure 2. The urn pieces a utomatically attach as you find and pick up each pie ...

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    You will hear yourself slamming into walls or lo cked d oors. You will he ar and see flashes of lightning. Wh en you hear th e wind blow, don't be su rprised if it blow s out your match. As yo u pass through doorways, you'll h ear the doors open and shut. The mansio n is so creaky you can hear your own footstep s as you race about the roo ...

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    Game 1 is the beginning l evel. It incl udes lighted walls to help y ou see the room s. There are no doors, so no key is required, but you do need to light ma tches to see objects. Thr ee creatures; one bat, one tarantula, and one ghost try t o scare you to death. Game 2 In Game 2, t he mansion i s all dark, and t here are unlocked doors. Thr ee cr ...

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    RETRUN TO HAUNTED HOUSE(TM) (1 PLAYE R) In 1981, the stories of a m agical urn hidde n away w ithin the century old Graves' Manor in the town of Spirit Bay ent iced foolha rdy explore rs to ente r. Unsubstant iated repo rts of peopl e disappearin g were attributed to the mansion, but these reports were dismissed as pure fiction by the authorit ...

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    The closer you get to the mansion, the more yo u feel the powerfu l curse. As you enter the fir st floor of the house, you stumble throug h a previously unknown secti on and becom e trapped behin d a hidden pane l. Now the haunt ed advent ure begins ... Prepare To Be Scared to Death……Again! The object of the game Return to Haunted House is to f ...

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    Old Man Grav es' Eye (Transmolecular Micro Dot) - This eye can help you see the way into a previously inac cessible passageway. T he use of several objects with the ey e may assist in gaining entry... Creatures Ghosts - These restless, angry spirits will attempt to drain your life force. Avoid contact or use the scepter to pr otect yourself. T ...

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    TV-Type Switch The tv-type switch acts as a PAUSE GAME feature. Positioning the tv-type switch to b/w will pause the creature and player movements. Changing the switch to color will resume game play. Skill Levels – Warning: Do not read if you want to figure out Return To Haunted House (TM) for yourself! Choose the Ski ll Level you wish t o play b ...

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    The Storage Area The storage ar ea is dark insi de and bats can be heard flutt ering about. An object vit al to your quest may be store d here. The Sub Basem ent Below the basement is a series of room s with an unea rthly hue that can be reached by traveling northwards and down while in the basement. Continu ing westward and immediately nor thward ...

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    The Return To Haunted House Homebrew Team: Anthony “Tony a.k.a. atwwon g” W. Wong, Kurt "Nukey Shay" How e, Brian "Whipcrack" Wong , James "Out_of_Gas" Francis, Philip R. "Rhindle The Red" Frey. Thanks to the foll owing for additional assistance - Simon Cornwell, Joel D. Park, Steve "Atarius Maximus& ...

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    SECRET QUEST(TM) (1 PLAYE R) First there was one alien space station, then there we re three. Now there are eight. If left unchec ked, laser gates, dragons, and o ther evil creatures will wipe out the human race. To destroy each station, you' ll have to confront t he aliens in face-to-face com bat and discover t he secret destruct code . Once ...

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    Press the fire button to use the activ e weapon. You may have to zap an alien a number of times to destroy it. Each weapon h as a strength and ene rgy value. St ronger we apons do more dam age to the aliens. When you use a weap on, you lose en ergy units. The following chart shows the strength and en ergy depletion value of each weap on type. Weapo ...

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    1. On each lev el of a statio n, look for a c ode symbol . (Station 1 ha s only 1 l evel; all other s have multiple l evels.) To move t o differe nt levels withi n a station, use the stairs and s onic doors. You might want to writ e down the c ode(s). 2. When you have found the cod es on all levels of a station, search for a room with a flashing ho ...

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    WIZARD(TM) (1 PLAYER) You’re the m ost powerful wizard in ancien t Irata, but an important source of you r power has been stolen! The m agical Eternal Fl ame Of Streng th has been tak en by the evil wizard Rassakr and horded de ep in his catacombs. Protected by his evil i mps Nagromj and Leimartj, the catacombs will prove a challenge for even a g ...

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    Skill And Action Zone 3D TIC-TAC-TOE ® (1 OR 2 PLAYERS) You have to think in 3-D for this one. Exam ine the board . Plan your st rategy. The n move you r move. Place four X’s or four O’s in one horizontal, vertical or diagonal row, or through all the planes. Play a gainst an opponent or against t he comput er. To win, com plete your r ow first ...

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    can probably win . Continue to force the opp onent to block until you have two three-in-a ro ws which cannot both be bl ocked in o ne move. When planning your move s during a game, don't lose sight of the fact that your opponen t is doing the same. Blocking your opponent's markers is equally important to establishing a strateg y of your o ...

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    AQUAVENTURE (TM) (1 PLAYER) Enjoy this unreleased Pro totyp e game from the Atari’s Vault! You’re a world famous treasure hunter on the trail of Calico Blue’s sunken pirate ship. Recently your salvage crew has discov ered the location of what it thinks is Calico Blue’s treasur e based on his last known coordinates. Di scover what th e ocean ...

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    ATARI CLIMBER (TM) (1 PLAYER) A sunny wee kend afternoon of baseball be hind Atari’s c orporate headqua rters becom es an adventure through the halls of the g reat video gam e company. A home-run ball lands on t op of the roof of the buil ding and you’ll need to sn eak in and get it back . On your way up you’ll need to avoid moving ob stacles ...

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    COMBAT ® (1 OR 2 PLAYERS) Arm yourself against the enemy with tanks, planes or jet fighters. Blast your opponent as many times as you can for the highest score. Heavy artillery includes missiles, rapid fire machine guns or single shots. Just keep in mind that the other guy has the same weapons you do. Good l uck soldier! Controls Hold the controll ...

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    Tank-Pong Games TANK-PONG is a unique series of games from AT ARI. The Missile will bounce off the walls and barriers of the playfield. In the “Direct Hit” games, you score by h itting you r opponent eith er head on, or by bouncing your missile. In “Billiard Hit,” your missile must bounce at least once before hitting your opponent to score. ...

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    Jet-Fighter Games Just how good a Jet Jockey a re yo u? Here’s a chance to find out. Game No. Sky Type Missile Type 21. Clouds Gui ded Missiles 22. Clouds Straight Missiles 23. Open Skies Guided Missiles 24. Open Skies Straight Missiles If you are super-good, here are some variations to try. The jets fly in formation and shoot at the same time wh ...

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    COMBAT II (TM) (2 PLAYER S) Take it up a notch with this previously unreleas ed sequel to Atari's or iginal sm ash hit Combat (TM) ! Compete again st your partner for control of an expansi ve terrain, w here strategy pl ays as big a pa rt as pure guts. Think you'v e got what it takes to be the last one standing? All Out Tank Warfare Each ...

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    DODGE ‘EM (TM) (1 OR 2 PLAYERS) It’s you against the com puter crash car. Accelerate. Cha nge lanes. Each driver gets three heats. A crash ends the heat . If your score looks too good, anothe r crash car com es on course. Di fferent level s of difficulty keep the g ame a constant challenge. Dodge To Win! Each player controls a car (colors may v ...

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    Handicap Difficulty Sw itch Left difficulty switch In the A position, the computer car or cars travel at twice their norm al speed after the first and third sets of bonus points are awarded . In the B position, the car or cars travel at a slower or normal speed. Right difficulty switch In the A position, the computer car begins game play in differe ...

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    FATAL RUN ® (1 OR 2 PLAYERS) The year is 2089. A collision with a comet has left the earth reeling from radiation poisoning. There's little hope for humanity's survival. It's up to you to help the few remaining people. You must leave the protective fort res s Albagon an d deliver the newl y developed radiation vaccine t o the surviv ...

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    You can also receive 20 bonus poin ts for permanently passing an enem y car. To do this, you m ust stay ahead of him until he disappears off the bottom of th e radar. If he comes up from behind and passes you again, you receive no bonu s points. Look for yellow diamonds al ongside the road. Yo u will see the diamonds af ter you destroy enemy vehicl ...

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    FROG POND (TM) (2 PLAYERS) Enjoy this p reviously unreleased pr ototype ATAR I game. It’s a Frog’s life for you, hanging out at the pond and using your sup er frog tongue to catch dinn er. Play with 2 players for a more manic pace an d see who’s the true king of the Frog Pond (T M) . Ribbit, Ribbit. The object is to leap and catch as many ins ...

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    HANGMAN (1 OR 2 PLAYERS) H_NGM_N. You have just one guess left. And two bl ank spaces. Could it be the same letter? Could it be “A”? Gue ss right and win. Guess wrong, and it ’s curtains for y ou. Nine gam e variations m ake it challenging f or all. In Gam es 1 through 8 t he computer c hooses the wor ds. In Game 9 you and a hum an opponent c ...

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    Controls Use the Controller to select the alphabet letter you wish to enter into the computer. Letters of the alphabet appea r one at a tim e on the right of the screen. Push the Joystick forwar d to cycle through t he alphabet letters from A to Z. Pull the Joystick to wards you to cycle through th e letters in reverse order fro m Z to A. When the ...

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    Game 8 Two players c ompete using words from a first through high school vocabulary Hangman 2-Player Opponent Games Game 9 Now it's your turn to choo se the Hangman Word. Inst ead of playing with a co m puter word, one player composes the Hangma n Word with th e Joystick Controller; the opposing player receives eleven guesses to complete the H ...

  • Atari CX-2600 - page 60

    HUMAN CANNONBALL (TM) (1 OR 2 PLAYERS) Shoot your man out of the cannon and into th e water tower. Calculate the position of the cannon. The speed (in m iles per ho ur) and t he degree of the a ngle are indi cated on our screen. It’s all part of Huma n CannonballTM with 8 different games to cho ose from. Watch it! Any miscalculation and yo ur man ...

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    Games 5, 6, 7, and 8 ha ve a moving "window" whic h is posi tioned in fro nt of the wat er tower on t he screen. Time your shot s o that the man travel s throug h the window en route to the water tower. The water tower cann ot be m oved in Games 5, 6, 7, and 8. Scoring In one-player games, you score one point for each successful shot. The ...

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    MAZE CRAZE (TM) (1 OR 2 PLAYERS) You’re a cop on a tough beat. Your job is to get through your beat safely, in the least possible ti me. But danger and obstacles su rround you! Th ere are robbers who can wound you and your opponent can place blockades in y our path. You’ll walk blacked out st reets with nothi ng but a streetwis e scout to guide ...

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    1 – Straight forward action wi th all the m aze visible throughout the game. 2 – A small portion of the maze is invisible. 3 – Danger increases with a larg e portion of the m aze invisible. 4 – The ultim ate in suspense with all of the maze invisible . When a cop exits any of the invisible m azes, the maze appears on the screen. To select a ...

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    OFF THE WALL (TM) (1 OR 2 PLAYERS) Far away in th e Mysterious E ast on the ot her side of the world, there lived an adve nturous l ad named Kung Fu Lu. L u's grand l onging was to crush the ancie nt, evil wall t hat plagued his frien dly neighbors. Guarding the wall was a m ystical drago n and a cunni ng blackbi rd. The drago n would cast bal ...

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    This token ca n have any o ne of four effect s. Three help L u while one i s a disadvantage. The token may grant Lu an add itional life, add 50, 75, or 100 bonus points depending on the curren t skill level, or stop the Blackbird. Or, this toke n may hinde r Lu by speedi ng up the ball , making the ball harder to hit. Magnetic Paddle (M) With this ...

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    OUTLAW (TM) (1 OR 2 PLAYERS) Squeeze the trigger a nd your gunfighter draws, kneels, a nd aims. Release the trigger and the lead starts flying. Blow away walls, st age coaches and cact i. If your oppo nent won’t give y ou a clean shot , nail hi m with a clever ricochet. Build up notches on your gun with 16 games and variation s. Got An Itchy Trig ...

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    There are 16 gunslinger a nd target shoot ing game s in this Game Program. Each one resents diffe rent variations. Fo r a description of each variati on, refer t o the following code: Blowawa y : Your bullets are more powerfu l during gunfights w ith Blowaway. You can shoot away pieces of the protective center object--a Stage Coac h, Wall or Cactus ...

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    Game 7 This gunfight features a Stage Coach a nd Blowaway. Game 8 A series of Stage C oaches MOVE between the two gu nslinge rs as they u se Blowaway in t heir playing strategy. Game 9 Two gunslin gers play wit h Six Shooters, B lowaway and a series of MOV ING Stage Coac hes between them. Game 10 The two gunslingers us e Six Shooters during this gu ...

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    Scoring • In one-player games, you scor e one point eac h time a bulle t from your gunslinger's gu n hits the moving tar get. You ha ve 99 seconds t o score a m aximum of ten points. The t iming cloc k appears in the upper right corner o f the playfield; t he gunslinger' s score is in t he upper left co rner. • In two-play er games yo ...

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    PITFALL! (TM) (1 PLAYER) Picture this! You are deep i n the recesses of a fo rbidden jungle—an unforgiving place few expl orers ever survive. But you've go t courage, becaus e you're with Pitfall Harry, the world famous jungle explorer and fortune hun ter extraord inaire. The lure of hidd en treasure draws you an d Harry deeper an d dee ...

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    --To grab a swinging vine...press t he red butt on while ru nning to t he right or t o the left. --To let go of the vine. ..pull down on Joystick at the end of a swing. --To collect a Treasure... just run right to it. How To Seek Your Fortune With Pitfall Harr y Tips from David Crane, des igner of Pitfall! (TM) "As you set off on your first ad ...

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    RADAR LOCK (TM) (1 OR 2 PLAYERs) You're loc ked in fig ht-to-the-d eath air combat with the ene my! You m ay be outnum bered -- s omehow you've been separate d from your bud dies -- but this is far from your first mi ssion. You've been fl ying your trusty little delta-wing fighter for more months than you care to remember. Suddenly y ...

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    The Instrument Panel The instrument panel is located at th e bottom of the screen. The missile-lock radar is located in the center of the instrument panel, and the long-range radar is to th e right. Use the long-range radar to l ocate enemy jets and the refueling tanker when they are not visible on the screen. The small dot in the middle of the rad ...

  • Atari CX-2600 - page 74

    Machine Guns In addition to the guided missiles, your jet is equipped with rapid-fire machine guns. You begin your missions with this weapon ready to fire. The number of round s remaining is displayed in the bottom right- hand corner of the screen. Use the machine guns to destroy all enemy jets excep t for bombers; it takes 25 hits from a machine g ...

  • Atari CX-2600 - page 75

    Mission 2: Interceptors and Patrollers Wave 1: Interceptors are the primar y enemy attack jet. They can shoot only what is in front of them. Wave 2: Patr oller jets foll ow assigned r outes. Use your long-range ra dar to locate the Pat roller squadron. After you have identif ied them, use thrusters (or after- burner) an d quick maneuvering to br in ...

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    At the end of each mission, y ou score bon us points as foll ows: Each gallon of fuel remaining ............................ ............. 1 poi nt Each bullet remainin g ................... ............... ....... 1 point Each missile remaining ................ ............... .......... 350 p oints Completing the mission ........................ ...

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    RIVER RAID © (1 OR 2 PLAYERS) Your mi ssion is to destroy enemy bri dges, ships, ai rcraft and fuel depots along a heavily fort ified inland waterway. And it won’t be pretty because you’ ll be coming in lo w, through a narrowin g valley an d the enemy will everything they have at you. You’ll really have to earn your wings with River Raid © ...

  • Atari CX-2600 - page 78

    Game Select and Difficulty With difficulty switches in the a position, missiles streak straight ahead. With switches in the b position, you can con trol the direction of your missiles after they have been fired by "steering" them with your Joystick Con troller. There are only two game versi ons to select: Game 1: One pl ayer Game 2: Two p ...

  • Atari CX-2600 - page 79

    SAVE MARY (TM) (1 PLAYER) The dastardly Barnaby the Bl ack has taken your beloved Mary and put her at the bottom of a steep canyon. Distraug ht over her affecti on for you instead of him , he’s decided no one shall be wit h her if can’t. With a twist o f his handle bar moustache, Ba rnaby just blew up the nearby damn causi ng the canyon to rapi ...

  • Atari CX-2600 - page 80

    VIDEO CHECKERS (TM) (1 PLAYER) Learn winning checke rs. ATARI Video Checkers (TM) offers you nine levels of diffic ulty in a game that has challe nged youn g and old f or centuries. At level 1, t he computer pl ays beginnin g checkers. At level 9, you’re playing a master of the game! The Sport Of Kings 1. The checke rboard is c omposed of 64 squa ...

  • Atari CX-2600 - page 81

    The 40-move count is restarted any ti me when: 1. The player claiming t he draw concedes that there has bee n some strengt hening of t he attacker's position. 2. Any uncrowned piece of either side m akes any advance towa rds the king row, or -- 3. Any capture is made. After the 40-move count is completed showing a strengthened positio n, the a ...

  • Atari CX-2600 - page 82

    Computer Metho d - When com puting its n ext move, the c omputer does what is called a "tree search" using "alpha -beta" pruning. What this means i s that the c omputer picks a m ove, then pi cks a counterm ove by its op ponent. Depen ding on the difficulty level, the c omputer c ontinues m aking moves and countermoves. At som e ...

  • Atari CX-2600 - page 83

    To make a jum p, pick up the piece to be moved, as described. The n move the piece over the piece being jumped to the n ext empty square and push the contro ller button. For a multiple jump, contin ue jumping by moving to the approp riate square and pushing the button ag ain. The computer will not allow you to pick up a pi ece which cannot make a l ...

  • Atari CX-2600 - page 84

    VIDEO CHESS (TM) (1 PLAYER) It’s your 22 nd move of the game. Yo ur defense is s et with a ti ght King po sitioning. Y ou move in yo ur Queen and ca pture the opp onent’s Rook – his only de fense – “checkm ate.” Sharpen y our wits and get ready to becom e a “master” wi th Video C hess (TM) . It’s you against the computer in one of ...

  • Atari CX-2600 - page 85

    left difficulty switch in the "a" po sition and pressing the red controller button, you can exchang e your new queen for any other piece except a king. Capturing Pieces : Pieces (except pawns) capture in the s ame manner as t hey move. If any squa re that a piece can move to is occupi ed by an enemy unit, that unit can be capt ured. The c ...

  • Atari CX-2600 - page 86

    Difficulty Sw itches Right Difficulty Switch : In the " A" position the computer plays the white pieces, and moves first. In the"B" position you play the white pieces and m ove first. The color of the num ber at the top of the playfield (also denoting skill level) will tell you which color you're playing. If it is white for ...

  • Atari CX-2600 - page 87

    As a closing note it should be pointed out that there are various boo ks which give more detailed descriptions of the game of chess. Su ch books may give you more insight into th e game's wide range of strategies. We suggest going to your local libr ary or book store if you wish to study the game further. 87 ...

  • Atari CX-2600 - page 88

    Space Station CAVERNS OF MARS (TM) (1 OR 2 PLAYERS) MARS HAS DECLARED WAR ON TER RA IV! Martian galactic fleets surround the planet and are demanding i ts surrende r! Luckily, one s pace fighter has escaped to chall enge Mars. The Terra IV High C ommand knows that your fighter, the HEL ICON VII, is the only space fighter equipped t o invade the M a ...

  • Atari CX-2600 - page 89

    Space Mines Groups of dea dly mines that crisscross the narr ow cavern pa ssageways. Their m ovements are unpredictable and you must destroy or dodge them. Any contact with a space min e destroys your fighter. Fusion Bomb The ultimate Martian weapon hidden d eep within the caverns. You will be able to land on it to arm it without being destro yed. ...

  • Atari CX-2600 - page 90

    There are from two to five caverns t o invade be fore reaching the Martian Headquarters. The num ber of caverns depends upon the skill le vel at which you are playing. Once you reach headquarters (also called the Base), you must activate the fusi on bomb and retrace your path to t he surface. If you reach the surface before the bomb expl odes, you ...

  • Atari CX-2600 - page 91

    POINTS FOR DISTANCE TRAVELED You also score points for t he distance you travel th rough each cavern. T he deep er the cavern, the more points you sc ore. Listed bel ow are the point s earned for tra veling throug h each cavern in a single life: Cavern 1 1280 points Cavern 2 4000 points Cavern 3 3840 points Cavern 4 5120 points Cavern 5 6400 points ...

  • Atari CX-2600 - page 92

    QUADRUN (TM) (1 PLAYER) An ATARI o riginal! Atari ’s first 2600 video game to have Voice Sy nthesis. Long ago, the peaceful land of Quad was i nvaded by cruel Captors who rounded up all t he helpless inhabitants a nd impriso ned them in cages . The Captors cal led their pris oners "Runts". And the name ha s stuck. Now you've come t ...

  • Atari CX-2600 - page 93

    Scoring Goons 10 points Snags 50 points Yo-Yos 200 points Nods 500 points Brats 1000 points Each completed wave 1000 points Each saved Runt 100 points 1 Phaser ball at beginning 2500 points 2 Phaser balls at the beginning 5000 points 3 Phaser balls at the beginning 10000 points Destroy every 5th 1000 points 93 ...

  • Atari CX-2600 - page 94

    SABOTEUR (TM) (1 PLAYER) Saboteur (TM) was developed as a prototype by ATARI an d never released to the pub lic until now! You are Hotot, a cybernetic life form from a serene pl anet in a distant gala xy. Unfortunately, even in a galaxy far far away not everyt hing is as peaceful as it first seems, for Hotot has discovered an alien missile base hid ...

  • Atari CX-2600 - page 95

    Hotot only has a lim ited amount of time before th e warhead is assem bled. If all the pieces are successfully eliminated the warhead will self-destruct and Cytonia will be saved. Howe ver if Hotot fails to destroy all the warhead pieces before the timer runs ou t, he be forced to destroy the warhead in a one on one battle. Warhead Showdown - If Ho ...

  • Atari CX-2600 - page 96

    SPACE WAR (1 OR 2 PLAYERS) Take the contr ols of a sleek s tarship. Trek for light years with a flick of the joystick. Penetrate the boundaries of strange gala xies. Beware the gravity of a strange sun. Drive invisi bly through hy perspace. Blast through 17 games and variations as you make the universe a better place to live in! Controls Just like ...

  • Atari CX-2600 - page 97

    May the force be with you! You and your opponent blast off in to space. Each player controls one Star Ship w ith the Joystick Controller. The obj ect is to score points by shoo ting your opponent's Star Ship with missiles fired by the red button on your Jo ystick Controller. Aim the nose of your Star Ship in the direction you want to fire. Spa ...

  • Atari CX-2600 - page 98

    points. During two-player games each player maneuvers his Star Ship to score. In two-player gam es with two Space Modules, the targe t Space Module will be t he sa me color as your Star Ship . First player to sc ore ten points o r the most point s in ten m inutes wins. 2-PLAYER SPACE MODULE GAMES GAME 8 Two players each cont rol one Star Ship and a ...

  • Atari CX-2600 - page 99

    SPACE WAR STRATEGY TIPS After you master controlling your Star Ship , you're ready to develop game strategy. The following tips should help you begin your competitive strate gy for Space Shuttle and Space War games. SPACE WAR • Change your Star Ship's positio n as soon as the ga me is in the Start position. The initial locatio n of the ...

  • Atari CX-2600 - page 100

    YARS' REVENGE (TM) (1 OR 2 PLAYERS) Journey to the RAZAK solar system , where the Yars – mut ant house flies – are gett ing swatted by an evil Qotile. Th is relentless enemy, hidden beh ind a protective shield, fires deadly Drones and Swirls at the Yars. Help the Yars avenge their commun ity! Send a Yar scout out to break a path through th ...

  • Atari CX-2600 - page 101

    Hints When you destroy the Qotile, or a Swirl, there will be an explosion, during which the Yar stays on the screen. Use this op portunity to make up your own victory dance. And watch out for the Ghost of Y ars! You'll see his mean st reak, so stay off it! The Qotile continually chan ges colors. The color seque nce is your cue to the appearanc ...

  • Atari CX-2600 - page 102

    First, you must bounce the Yar against the left side of the screen to make th e Zorlon Cannon appear. Also, to make the cannon appear, y ou need five TRON S. TRONS are units of energy which you ca n collect at the following rate: 1. Eat a cell from the shield: 1 TRON 2. Touch the Qotile: 2 TRONS 3. Catch a Zorlon Cannon shot after it bounces off th ...

  • Atari CX-2600 - page 103

    YARS' RETURN (TM) (1 OR 2 PLAYERS) The brand new groundbrea king sequel to the original Yar’s R evenge (TM )! After enduring countless centuries of tyranny under the ru le of the Qotile Empire, the Yarians plan an assault deep within the hive of the Qotile Homeworld. Three brave Yarians are sent to venture deep within the heavily guard ed un ...

  • Atari CX-2600 - page 104

    Controls The Yar will move in whatever direction th e Jo ystick is push ed. Unlike Yars' Rev enge (TM) , the screen does not wrap. This means that if you try to fly the Yar off the top of the screen, it will be stopped at the top edge of your sc reen. This goes for the sides and bottom of the screen as well. The red "fire" button has ...

  • Atari CX-2600 - page 105

    This game features a Zorlon Cannon that bounces off t he shield. ( Watch out! It ca n destroy y ou on its return flight.) There are two alternating Shield c onfigurations , plus a Des troyer Missile and a Swirl travelling at normal speeds. GAME 5 This is the two-player version of Game 4. ULTIMATE YARS: Games 6 and 7 Ultimate Yars featu res a bounci ...

  • Atari CX-2600 - page 106

    Credits ATARI Wim Stocks Executive VP Sales & Mark eting - North America Marc Metis Sr. VP Marketing Patricia Steele Sr. VP Corp orate Comm unications Ryan Masters on Sr. VP Sales Steve Meyers Category Ma rketing Direct or Bob Spellerberg Director of O perations Acc ounting Steve Martin Director of Creative Services Kristen Keller Legal & B ...

  • Atari CX-2600 - page 107

    TECHNICAL SUPPORT (U.S.& CANADA) Help Via the Internet Up-to-the-m inute technical in formation a bout ATARI products is gene rally availabl e 24 hours a day, 7 days a week via the Internet at: www.atarisupport.com Through this site you’ll have access to our FA Q (Frequently Asked Quest ions) doc uments, our Hints/Cheat Codes if they’re ava ...

  • Atari CX-2600 - page 108

    Terms And Conditions IMPORTANT — READ CAREFULLY: Please be sure to carefu lly read and understand all of the terms and conditions described in this agr eement between you and ATARI, Inc. and its affiliated companies (“Company”). By using the ATARI ® Flashback 2 (TM) Classi c Game Console and the softwa re games included ther ein (the “Prod ...

  • Atari CX-2600 - page 109

    The Company warrants to the original purchase r that the hardware for the ATARI®Flashback 2TMClassic Gam e Console shal l be free fro m defects in mat erial and wor kmanship for a period of ni nety (90) days f rom the date o f purchase (the “ Warranty Pe riod”). If this product is determined to be defective during the Warranty Period, y our re ...

  • Atari CX-2600 - page 110

    110 EXCLUSION OF LI ABILITY FOR INCIDENT AL OR CONSEQU ENTIAL DAMAGES, SO THE ABOVE EXCLUSION M AY NOT APPLY TO YOU. IN NO EVENT WILL THE LIABILITY OF THE CO MPANY FOR DAM AGES WITH RESPECT TO THE PRODUCT EXCEED THE AMOUNTS ACT UALLY PAID BY Y OU FOR THE PRODUCT. CHOICE OF LAW AND VENUE This agreement is governed by the laws of the Un ited States o ...

Fabricante Atari Categoría Video Game Console

Los documentos del dispositivo Atari CX-2600 que obtenemos del fabricante se pueden dividir en varios grupos. Entre ellos están::
- dibujos técnicos Atari
- manuales de instrucciones CX-2600
- hojas de producto Atari
- folletos informativos
- o etiquetas energéticas Atari CX-2600
Todos son importantes, pero lo más importante desde el punto de vista del usuario de un dispositivo lo encontraremos en el manual de instrucciones Atari CX-2600.

Un conjunto de documentos determinado como manual de instrucciones se divide también en tipos más detallados, tales como: instrucciones de montaje Atari CX-2600, instrucciones de servicio, instrucciones cortas o instrucciones de usuario Atari CX-2600. Dependiendo de la situación debes buscar el documento que necesitas. En nuestra página puedes consultar el manual de instrucciones más popular del producto Atari CX-2600.

Manuales de instrucciones parecidos

El manual de instrucciones del dispositivo Atari CX-2600, ¿cómo debería ser?
El manual de instrucciones, también determinado como el manual de usuario o simplemente instrucciones, es un documento técnico que tiene como objetivo ayudar a los usuarios a utilizar Atari CX-2600. Las instrucciones normalmente las realiza un escritor técnico pero en un lenguaje comprensible para todos los usuarios de Atari CX-2600.

El manual de instrucciones completo de Atari debe contener unos elementos básicos. Una parte de ellos es menos importante, como por ejemplo: la portada / la página principal o las páginas de autor. Sin embargo, lo demás debe facilitarnos la información más importante desde el punto de vista del usuario.

1. Introducción y pistas sobre cómo orientarse con el manual Atari CX-2600 - Al principio de cada manual se deben encontrar las indicaciones acerca de la manera de usar un manual de instrucciones. Debe contener información sobre dónde encontrar el índice Atari CX-2600, preguntas frecuentes o problemas más comunes – son los apartados más buscados por los usuarios de cada manual de instrucciones.
2. Índice - listados de todos los consejos acerca de Atari CX-2600 que encontraremos en el documento
3. Consejos de uso de las funciones básicas del dispositivo Atari CX-2600 - que deben facilitarnos los primeros pasos durante el uso de Atari CX-2600
4. Troubleshooting - una secuencia sistematizada de acciones que nos ayudará a diagnosticar los problemas más importantes con Atari CX-2600
5. FAQ - las preguntas frecuentes
6. Datos de contacto Información acerca de cómo encontrar los datos de contacto del fabricante / servicio de Atari CX-2600 en cada país si no somos capaces de solucionar el problema por nuestra cuenta.

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