Manual de instrucciones Franklin WGM-2037

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Summary
  • Franklin WGM-2037 - page 1

     Electronic Publishers  ELECTRONIC BOOK CARD B O O K M A N   USER’S GUIDE WGM-2037 W ord Games ...

  • Franklin WGM-2037 - page 2

    1 READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD. YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THA T YOU AC- CEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMA ...

  • Franklin WGM-2037 - page 3

    2 Contents difficulty level from beginner to wizard. Also, choose which word list you want to use in the games to keep them chal- lenging. Use your BOOKMAN to read this card. See “Installing Book Cards” to learn how . Welcome to the world of BOOKMAN! With this Word Games book card you can play eleven fun games to enjoy as well as help build you ...

  • Franklin WGM-2037 - page 4

    3 Arrow Keys Move in indicated direction. Star Key Combinations* ✩ + CARD Sends a word between books. ✩ + DN Starts a new round. Function Keys CLEAR Clears to the games list. MENU Shows the main menus. NEW (red) Starts a new round. SCORE (green) Shows the current score for most games. HINT (yellow) Gives a hint or shuffles letters in most games ...

  • Franklin WGM-2037 - page 5

    4 Installing Book Car ds Warning: Never install or remove a book card when BOOKMAN is on. If you do, information that you entered in its built-in book and in an installed card will be erased. 1. T ur n BOOKMAN off. 2. T ur n BOOKMAN over . 3. Align the tabs on the book card with the notches in the slot. 4. Press the book car d until it snaps into p ...

  • Franklin WGM-2037 - page 6

    5 Using the Color Keys The red, green, yellow , and blue keys on your BOOKMAN change functions ac- cording to which book is selected. When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card is selected, the color keys func- tion as labelled on that card. Remember, the color keys for BOOK- MA ...

  • Franklin WGM-2037 - page 7

    6 Before you start using this book, you can view a demonstration of what it can do. Once you have installed and selected the book card, press MENU and then the arrow keys to highlight View Demo on the Setup menu. Then press ENTER to view the demonstration. If you want to stop the demonstration, press CLEAR . Choosing Game Settings Viewing a Demonst ...

  • Franklin WGM-2037 - page 8

    7 Anagrams Jumble Anagrams challenges you to find all of the words that can occur within a given word. Each letter can only be used as many times as it appears in the se- lected word. Anagrams must be a specified minimum length, which will flash on the screen before each game. 1. Press ENTER to select Anagrams . root word anagrams remaining 2. T yp ...

  • Franklin WGM-2037 - page 9

    8 Hangman Wor d Blaster Hangman challenges you to guess a mystery word, indicated by ?’ s, one let- ter at a time. Y ou have a limited num- ber of tries; beginners have more tries than wizards. Wrong guesses take your man one step closer to his doom. T ry to guess the word before your man is hung! 1. Select Hangman from the games list. 9=number o ...

  • Franklin WGM-2037 - page 10

    9 Wor d Deduction Wor d T rain All aboard the Word T rain spelling game! Y ou and the train take turns typ- ing letters to form a word. Whoever types the last letter wins. 1. Select Wor d T rain from the games list. 2. T ype any letter to start a word. Now the train adds a letter . In the next round the train will start first. 3. Continue typing le ...

  • Franklin WGM-2037 - page 11

    10 Wor d Poker Wor d Deduction 4. T ype another word using different letters. 5. Press to view past guesses. 6. Continue entering wor ds remembering your past guesses and evaluating what the correct letters wer e and where they wer e placed. 7. T o... Press... get a hint HINT end the round ANSWER start a new round NEW or SPACE select a new game BAC ...

  • Franklin WGM-2037 - page 12

    11 If you pressed B, enter the amount you’re betting by pressing the top row of letter keys (Q-P) to type numbers. Then press ENTER . 5. Discard any left over letters by typing the letters you don’t want and pr essing ENTER . Watch for the dealer ’ s move. 6. If you took new letters, type a new word and pr ess ENTER . Watch for the dealer ’ ...

  • Franklin WGM-2037 - page 13

    12 Wor d Auction In Word Auction you must spell a word by buying letters before you run out of money . Each letter costs you. Com- monly used letters cost more than oth- ers. Y ou will be charged for each re- quest whether the letter is in the word or not. Be careful, if you enter the same letter twice, you will be charged the price of the letter a ...

  • Franklin WGM-2037 - page 14

    13 Word Capture is a speed typing game. A letter will quickly flash in its position. Y ou must press that letter key while it is still flashing in order to capture it. But be careful! Y ou only have 10 misses or you lose. The speed at which the letters flash is set by the skill level. T o make the game faster , set the skill level higher . 1. Start ...

  • Franklin WGM-2037 - page 15

    14 Lotto Lotto helps you choose lottery numbers with the information you enter . Y ou tell it how many balls will be chosen and the range of numbers on the balls. Number to choose: is asking you how many balls or numbers will be drawn. Range of numbered balls: is asking what the range of the numbers are on the balls (i.e., if 35 balls are in the ho ...

  • Franklin WGM-2037 - page 16

    15 Resetting BOOKMAN If the BOOKMAN keyboard fails to re- spond, or if its screen performs errati- cally , first press CLEAR and then press ON/OFF twice. If nothing happens, follow the steps below to reset it. Warning: Pressing the reset button with more than very light pressure may permanently disable your BOOKMAN. In addition, resetting BOOKMAN e ...

  • Franklin WGM-2037 - page 17

    16 Optional Features Book Card Car e • Do not touch the metal contacts on the book cards. Caution: T ouching these electrical contacts with statically charged ob- jects, including your fingers, could erase information entered in a book card or built-in book. • Do not expose the book cards to heat, cold, or liquids. • Do not put excessive pres ...

  • Franklin WGM-2037 - page 18

    17 FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT , FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publ ...

  • Franklin WGM-2037 - page 19

    18 Copyrights & Patents Model WGM-2037 • size: 5.9 x 4.2 x 0.6 cm • weight: 0.4 oz. © 1995 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. U.S. Patents: 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,396,606. Deutsch Patents: M 9409743.7; M 9409744.5. European Patent: 0 136 379 ...

  • Franklin WGM-2037 - page 20

    19 NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not insta ...

  • Franklin WGM-2037 - page 21

    20 Index AC adaptor jack 16 Anagrams game 7 Arrow keys 6 Betting, in Word Poker 1 1 Book Cards caring for 16 installing 4 Changing settings 5 Color keys understanding 3 using 5 Contrast, setting 5 Demonstration 6 Enter your own 6 FCC notice 19 Folding, in Word Poker 1 1 Hangman game 8 Headphone jack 16 Help, finding 6 Installing a bookcard 4 Jumble ...

  • Franklin WGM-2037 - page 22

    FRB-28035-00 Rev B P/N 7201 173 Printed in U.S. ...

  • Franklin WGM-2037 - page 23

     Electronic Publishers  ELECTRONIC BOOK CARD B O O K M A N   USER’S GUIDE WGM-2037 W ord Games ...

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El manual de instrucciones, también determinado como el manual de usuario o simplemente instrucciones, es un documento técnico que tiene como objetivo ayudar a los usuarios a utilizar Franklin WGM-2037. Las instrucciones normalmente las realiza un escritor técnico pero en un lenguaje comprensible para todos los usuarios de Franklin WGM-2037.

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