Manual de instrucciones Excalibur PL13-2

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Summary
  • Excalibur PL13-2 - page 1

    Model No. PL13-2 www .ExcaliburElectronics.com User ’ s Guide for T alking Electr onic Darts ...

  • Excalibur PL13-2 - page 2

    C ongratulations on your purchase of the T alking Electronic Darts from Excalibur Electronics, Inc! Y ou and your friends will enjoy hours of challenging fun with this innovative product. It includes 25 popular game series, such as Cricket and 301 to 1001. Y our T alking Electronic Darts is easy to use, but be sure to use it safely . Before startin ...

  • Excalibur PL13-2 - page 3

    4 5 What’ s Included S EGMENT N UMBERS T RIPLE 20 T OP S CORE (60 P OINTS ) S INGLE R INGS ( X 1) T RIPLE R ING (X3) I NNER B ULL ’ S - EYE (50 POINTS ) O UTER B ULL ’ S - E YE (25 P OINTS ) C A TCHER (0 P OINTS ) D OUBLE R ING ( X 2) G AME / P LA YER / D ELETE O PTION / H OLD / S OUND C HANGE / R E -S TA RT A DAPTOR J ACK Figur e 1 Figur e 2 ...

  • Excalibur PL13-2 - page 4

    6 7 The LCD display is divided into thr ee portions; each portion can mean one of the following depending on which game is played, as shown on Figur e 7. A. The A section of the LCD display is located on the top center of the LCD display . Numbers means the current player ’ s score or the target number for the current player . L or H followed by ...

  • Excalibur PL13-2 - page 5

    8 9 For instance, P 4 F 1 means Player 4 won. t5 F 1 means T eam 5 won. Numbers two through seven when playing Snook means the target number is any number between two through seven. B. The B section of the LCD display is located on the bottom right of the LCD dis- play . Numbers means the target number for the current player . R -# means the number ...

  • Excalibur PL13-2 - page 6

    Setting Up Y our Game First, make sure your dartboard is powered; you can install batteries as explained in the “Installing Batteries” section on page 3 or you can use an adapter (not included) to plug your dartboard into an electrical socket. Then, make sure your dartboard is properly hung on the wall. Press any button to stop the LCD auto-tes ...

  • Excalibur PL13-2 - page 7

    12 13 General Dart Rules These general dart rules apply to most all of the dart games. Exceptions will be noted in each individual game description. Each player will be given three darts for each round. Any dart that bounces off or falls off of the dartboard shall not be re-thrown. After a player has finished his or her round, the player has to rem ...

  • Excalibur PL13-2 - page 8

    A SINGLE is worth one point. A DOUBLE is worth two points. A TRIPLE is worth three points. An OUTER BULL is worth 3 points. An INNER BULL is worth 5 points. Y ou can select 6through 15 rounds. The player with the highest final score wins. U NDER : Ldr , bot The object of the game is to shoot a three-dart score that is equal to or less than the “L ...

  • Excalibur PL13-2 - page 9

    Each player starts with 20 and ends with five. The sequence is as follows: 20, 1, 18, 4, 13, 6, 10, 15, 2, 17, 3, 19, 7, 16, 8, 1 1, 14, 9, 12, 5, and the Bull’ s Eye. After hitting each number , the player may proceed to the following number . The first player to complete the sequence in order and hit the Bull’ s Eye wins. C LOCK 3: —-, -2-, ...

  • Excalibur PL13-2 - page 10

    The batter can throw any single, double or triple until the pitcher accumulates nine wickets. The score counts only when the total score per round are over 40 points. For example, if the batter ’ s score is 46, subtract 40 and the batter ’ s final score is 6. The game is over after the second scored round is finished. C UT -T HROA T C RICKET Th ...

  • Excalibur PL13-2 - page 11

    the Change button if a player hits the target number can becomes the leader , even if he or she missed all residual darts during his or her round. If you choose to play the Continue option, the game is played the same except the leader also has to hit the target number if all other players do not. If not, he or she will lose a life. The game always ...

  • Excalibur PL13-2 - page 12

    player hits his or her number . A killer will remain a killer throughout the game unless he or she loses all of his or her lives. S OCCER : 6 rd, 7rd, 8rd, 9rd, 10rd, 1 1rd, 12rd, 13rd, 14rd, 15rd The object of the game is to take possession of the ball by hitting the Bull’ s Eye first, then kicking for the goal by hitting as many double segments ...

  • Excalibur PL13-2 - page 13

    24 25 The red balls are 8through 20 plus the Bull’ s Eye. These need to be hit in sequential order . Each hit is worth one point. The colored balls are two through seven. Each colored ball is worth the same as its segment number . The game does not limit three darts per round. A player can continue to throw until he or she misses the target. Play ...

  • Excalibur PL13-2 - page 14

    26 27 This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interfer- ence, and (2) this device must accept any interfer ence r eceived, including interfer ence that may cause undesir ed operation. NOTE: This equipment has been tested and found to comply with ...

  • Excalibur PL13-2 - page 15

    E XCALIBUR E LECTRONICS , I NC . 13755 SW 1 19 TH A VENUE M IAMI , F LORIDA 33186 U.S.A. P HONE : 305.477.8080 F AX : 305.477.9516 Play games live at: www .ExcaliburElectronics.com PL13-2 (MA) T alkElecDarts 061006 V7 ...

Fabricante Excalibur Categoría Board Games

Los documentos del dispositivo Excalibur PL13-2 que obtenemos del fabricante se pueden dividir en varios grupos. Entre ellos están::
- dibujos técnicos Excalibur
- manuales de instrucciones PL13-2
- hojas de producto Excalibur
- folletos informativos
- o etiquetas energéticas Excalibur PL13-2
Todos son importantes, pero lo más importante desde el punto de vista del usuario de un dispositivo lo encontraremos en el manual de instrucciones Excalibur PL13-2.

Un conjunto de documentos determinado como manual de instrucciones se divide también en tipos más detallados, tales como: instrucciones de montaje Excalibur PL13-2, instrucciones de servicio, instrucciones cortas o instrucciones de usuario Excalibur PL13-2. Dependiendo de la situación debes buscar el documento que necesitas. En nuestra página puedes consultar el manual de instrucciones más popular del producto Excalibur PL13-2.

Manuales de instrucciones parecidos

El manual de instrucciones del dispositivo Excalibur PL13-2, ¿cómo debería ser?
El manual de instrucciones, también determinado como el manual de usuario o simplemente instrucciones, es un documento técnico que tiene como objetivo ayudar a los usuarios a utilizar Excalibur PL13-2. Las instrucciones normalmente las realiza un escritor técnico pero en un lenguaje comprensible para todos los usuarios de Excalibur PL13-2.

El manual de instrucciones completo de Excalibur debe contener unos elementos básicos. Una parte de ellos es menos importante, como por ejemplo: la portada / la página principal o las páginas de autor. Sin embargo, lo demás debe facilitarnos la información más importante desde el punto de vista del usuario.

1. Introducción y pistas sobre cómo orientarse con el manual Excalibur PL13-2 - Al principio de cada manual se deben encontrar las indicaciones acerca de la manera de usar un manual de instrucciones. Debe contener información sobre dónde encontrar el índice Excalibur PL13-2, preguntas frecuentes o problemas más comunes – son los apartados más buscados por los usuarios de cada manual de instrucciones.
2. Índice - listados de todos los consejos acerca de Excalibur PL13-2 que encontraremos en el documento
3. Consejos de uso de las funciones básicas del dispositivo Excalibur PL13-2 - que deben facilitarnos los primeros pasos durante el uso de Excalibur PL13-2
4. Troubleshooting - una secuencia sistematizada de acciones que nos ayudará a diagnosticar los problemas más importantes con Excalibur PL13-2
5. FAQ - las preguntas frecuentes
6. Datos de contacto Información acerca de cómo encontrar los datos de contacto del fabricante / servicio de Excalibur PL13-2 en cada país si no somos capaces de solucionar el problema por nuestra cuenta.

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