Manual Nintendo GameCycle

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  • Nintendo GameCycle - page 1

    GameCycle User’s Guide 20 05 Three Rivers Page 1-1 GameCycle User’s Guide 2005 Three Rivers Holdings, LLC 1826 W. Broadway Rd Ste 43 Mesa, Arizona 85202 ...

  • Nintendo GameCycle - page 2

    GameCycle User’s Guide 20 05 Three Rivers Page 1-2 TABLE OF CONTENTS 1 SUPPORT -------------------------------------------------------------------------------------------------------- 1-1 2 COMPONENTS ------------------------------------------------------------------------------------------------ 2-2 3 SYSTEM SETUP ------------------------------- ...

  • Nintendo GameCycle - page 3

    GameCycle User’s Guide 20 05 Three Rivers Page 1-1 1 SUPPORT Three Rivers is dedicated to providing friendly and comprehensive support f or th is and all our products. The objective of this User’s Guide is to include all of th e necessary information fo r the successf ul start up and operation of your GameCycle. If you have any suggestions on h ...

  • Nintendo GameCycle - page 4

    GameCycle User’s Guide 20 05 Three Rivers Page 2-2 2 COMPONENTS Equipment included with your GameCycle: 1 – 17” LCD TV 1 – GameCube console 1 – Nintendo GameCube AV Cable 1 – Nintendo GameCube AC Adapter (already mounted to GameCycle) 1 – GameCube videogame 1 – GameCube Memory Card 1 – GameCube Extension Cable 6 – Security screw ...

  • Nintendo GameCycle - page 5

    GameCycle User’s Guide 20 05 Three Rivers Page 3-3 3 SYSTEM SETUP Thank you for your GameCycle purchase! This sect ion of the user’s manu al will help you get your GameCycle up and running quickly. Equipment you will need: 9 17” LCD TV 9 GameCube console 9 Nintendo GameCube AV Cable 9 Nintendo GameCube AC Adapter (already mounted to GameCycle ...

  • Nintendo GameCycle - page 6

    GameCycle User’s Guide 20 05 Three Rivers Page 3-4 2. Connect the LCD TV power by inserting the power jack protru ding out of the hole in the top of the stand i nto the outlet on the bottom of the LCD TV (Figure 3.2a) and by inserting the 3-pron g jack protruding out of the bottom of the stand into the power outlet bar(Figure 3.2b). Figure 3.2: a ...

  • Nintendo GameCycle - page 7

    GameCycle User’s Guide 20 05 Three Rivers Page 3-5 5. Connect the GameCube to the LCD TV using the Ninten do GameCube AV Cable found in the GameCube box (Figure 3.5). The red, white and yellow connectors plug -in to the “AV1 IN” connectors on the LCD TV while the other side plugs in to the “ANALOG AV OUT” connector o n the back of the Gam ...

  • Nintendo GameCycle - page 8

    GameCycle User’s Guide 20 05 Three Rivers Page 3-6 7. Connect the GameCycle to the GameCube by inserting the GameCycle controller plug protruding out of the hole at the top of the stand into the Co ntroller Socket on the front of th e GameCube console (Figure 3.7). Note: Make sure the GameCycle controller cable leaving the back of the right suppo ...

  • Nintendo GameCycle - page 9

    GameCycle User’s Guide 20 05 Three Rivers Page 4-7 4 GAMECYCLE CONTROLS 4.1 Types of controls on the GameCycle: 1. To use the buttons to the left and right of the smal l blue screen on the GameCycle, press firmly. 2. The label for each button appears on the blue screen. Figure 4.1: The main GameCycle Screen. a. The button on the main GameCycle sc ...

  • Nintendo GameCycle - page 10

    GameCycle User’s Guide 20 05 Three Rivers Page 4-8 4.2 GameCycle Buttons and GameCube Controller The GameCycle buttons that control the Game Cu be correspond to the buttons on the GameCube controller (e.g. pushing the button on the GameCycle is the same as pu shin g the “A” button on the GameCube controller or pushi ng the button on the GameC ...

  • Nintendo GameCycle - page 11

    GameCycle User’s Guide 20 05 Three Rivers Page 4-9 The function of each GameCycle button that correspo nds to the GameCube controlle r varie s with each GameCube videogame you play, so plea se u se the in struction booklet for the particular game you are playing. In most cases, the GameCube screen will tell you which button to press. If the GameC ...

  • Nintendo GameCycle - page 12

    GameCycle User’s Guide 20 05 Three Rivers Page 4 -10 then change to button and accelerating the obje ct you are controlling will be a chi eved by cranking backwards. Pushing the button will return the GameCycle back to the mode. 4.5 Navigation of GameCube menu screens There are two methods of using the GameCycle to naviga te GameCube screens, usi ...

  • Nintendo GameCycle - page 13

    GameCycle User’s Guide 20 05 Three Rivers Page 4 -11 If “A” on the GameCube controller caus e s t h e o b j e c t t o g o f o r w a r d o r a c c e lerate then press the “Control Type” button until is displayed. If not, go to the next step. If “R” or the “Control Stick” (Figure 4.3) on the GameCu be controller causes the object to ...

  • Nintendo GameCycle - page 14

    GameCycle User’s Guide 20 05 Three Rivers Page 5 -12 5 GAMECYCLE RESISTANCE The GameCycle has 10 levels of resistance where 0 is the easiest level and 9 is the hard est. 1. To increase the resistance when cranking, press the button 2. To decrease the resistance when cranking, press the button Note: These buttons are on the Main GameCycle Screen ( ...

  • Nintendo GameCycle - page 15

    GameCycle User’s Guide 20 05 Three Rivers Page 6 -13 6 GAMECYCLE CALIBRATION To calibrate the GameCycl e: 1. Push the button until you see the button on the right side of the Ga meCycle LCD (Fig ure 6.1 ) 2. Push the button 3. Follow the instructions on the GameCycle LCD (Fig ure 6.2). Figure 6.1: The button used to start the calibration process. ...

  • Nintendo GameCycle - page 16

    GameCycle User’s Guide 20 05 Three Rivers Page 7 -14 7 TROUBLESHOOTING Problem Solution GameCycle LCD screen is blank but lit up • Remove the Controller Plug from the GameCube controller socket on the GameCube (Figure 3.7), turn off the GameCycle power by unpluggin g the GameCycle AC Adapter from the back of the right support arm as shown in Fi ...

  • Nintendo GameCycle - page 17

    GameCycle User’s Guide 20 05 Three Rivers Page 8 -15 8 SAFTEY INFORMATION • Please review the GameCube Instructio n Booklet fo r important safety information about the use of videogames. • Please be careful when moving the Gam eCycl e. It is heavy and should be moved with caution. Wheels and a handle (Figure 8.1) have been p rovided for assis ...

Manufacturer Nintendo Category Games

Documents that we receive from a manufacturer of a Nintendo GameCycle can be divided into several groups. They are, among others:
- Nintendo technical drawings
- GameCycle manuals
- Nintendo product data sheets
- information booklets
- or energy labels Nintendo GameCycle
All of them are important, but the most important information from the point of view of use of the device are in the user manual Nintendo GameCycle.

A group of documents referred to as user manuals is also divided into more specific types, such as: Installation manuals Nintendo GameCycle, service manual, brief instructions and user manuals Nintendo GameCycle. Depending on your needs, you should look for the document you need. In our website you can view the most popular manual of the product Nintendo GameCycle.

A complete manual for the device Nintendo GameCycle, how should it look like?
A manual, also referred to as a user manual, or simply "instructions" is a technical document designed to assist in the use Nintendo GameCycle by users. Manuals are usually written by a technical writer, but in a language understandable to all users of Nintendo GameCycle.

A complete Nintendo manual, should contain several basic components. Some of them are less important, such as: cover / title page or copyright page. However, the remaining part should provide us with information that is important from the point of view of the user.

1. Preface and tips on how to use the manual Nintendo GameCycle - At the beginning of each manual we should find clues about how to use the guidelines. It should include information about the location of the Contents of the Nintendo GameCycle, FAQ or common problems, i.e. places that are most often searched by users in each manual
2. Contents - index of all tips concerning the Nintendo GameCycle, that we can find in the current document
3. Tips how to use the basic functions of the device Nintendo GameCycle - which should help us in our first steps of using Nintendo GameCycle
4. Troubleshooting - systematic sequence of activities that will help us diagnose and subsequently solve the most important problems with Nintendo GameCycle
5. FAQ - Frequently Asked Questions
6. Contact detailsInformation about where to look for contact to the manufacturer/service of Nintendo GameCycle in a specific country, if it was not possible to solve the problem on our own.

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