Manual Viper 42-1003

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  • Viper 42-1003 - page 1

    Easy Assembly Instructions & Rules Model # 42-1003 Thank you for purchasing the GLD Products electronic dart game. Its computerized scoring system, the e-BOARD Computer , makes game playing easy and enjoyable. With 25 games and 146 options to choose fr om, beginners and more advanced players will find challenging games to suit them. Features al ...

  • Viper 42-1003 - page 2

    Important Notes 1. During shipping or in the course of normal play, it is possible for scoring segments of this board to become temporarily jammed, resulting in a “frozen” board. If this occurs, the built-in Self Diagnostic Function of the e-BOARD Computer will be activated automatically. Y our dartboard will run a self-test routine to determin ...

  • Viper 42-1003 - page 3

    96" (244 cm) 68" (173 cm) W all Center of Board Plumb Line from Face of Board to Floor Throwing or T oe Line Floor Thr owing Distance 16" (40.64 cm) 60" (156.28 cm) 61.75" (157.125 cm) 74.25" (188.875 cm) 76" (193.32 cm) 12.5" (31.75 cm) 68" (172.72 cm) Floor W all Stud M ...

  • Viper 42-1003 - page 4

    Game Description Options Players G01 301, 501, 601, 701, 801, 901 6 1-8 G02 Quick Cricket 3 1-8 G03 American Cricket 3 1-8 G04 Cut Throat Cricket 3 1-8 G05 Scram Cricket 1 2 G06 Double Only Cricket 3 1-8 G07 Killer 11 2-8 G08 Shanghai 12 1-8 G09 Count Up 9 4 G10 Shoot Out 10 1-8 G11 Best of Nine 7 1-8 G12 Call Three 8 1-8 G13 Hound and Hare 5 2 G14 ...

  • Viper 42-1003 - page 5

    Operation Manual 1. Plug the DC plug into the dartboard and the A plug into a110/120V electrical outlet. 2. T urn on the game by pressing the ON/OFF button for 2 seconds. 3. With the power on the dartboard pla ys a welc oming fanf are. 4. T o select a game, press the GAME button until your choice appears in the players 1’s score. 5. T o select th ...

  • Viper 42-1003 - page 6

    G01 301 (with options of 301, 501, 601, 701, 801, 901) The starting score for each player is 301 (or 501/601/701/801/901) as selected before starting the game. The score will be deducted for each dart that scores. The first player who reaches exactly zero (0) wins. The games can have various DOUBLE/OPEN options by pressing the DOUBLE button and wil ...

  • Viper 42-1003 - page 7

    G03 American Cricket (with options of C00, C20, C25) In this game, only the numbers 15 through 20 and the inner/outer bulls-eye are used. Each player must hit a number 3 times to open that segment for scoring. A player is then awarded the number of points of the open segment each time he throws a dart that lands in that number , provided all oppone ...

  • Viper 42-1003 - page 8

    G06 Double Only Cricket (with options of C00, C20, C25) The same as American Cricket rules apply except you must hit a double before you can open a number . Once you have a double, then that double and all other singles, doubles and triples of that number count. For example, to start the 20’s, each player must hit double 20. After getting double ...

  • Viper 42-1003 - page 9

    G09 Count Up (with options of 100, 200, 300, 400, 500, 600, 700, 800, 900) Score will be accumulated for each dart. The first player to reach or go over the set points will be the winner . G10 Shoot Out (with options of -11, -12, -13, -14, -15, -16, -17, -18, -19, -20) The e-BOARD Computer will randomly display a scor e for the player to hit. One c ...

  • Viper 42-1003 - page 10

    G13 Hound and Hare (with options of 005, 009, 011, 012, 014) The Hare tries to escape from the Hound while the Hound tries to catch the Hare. Players 1 and 2 act as the Hound and Hare respectively. The Hare starts at 20. The Hare tries to get a double and move clockwise to the next number . Similarly, the Hound starts at the number 5 and must hit a ...

  • Viper 42-1003 - page 11

    G16 Round-the-Clock the Irish W ay The same basic rules apply from Round-the-Clock except that doubles and triples advance you to the amount of double or triple, plus 1. For example hitting D1 makes your next number the 3, hitting D10 makes your next number the bull’s-eye. But beware; if you hit a single, you have to take it and once you pass 10, ...

  • Viper 42-1003 - page 12

    G18 Baseball (with options of B07, B08, B09) A baseball field is laid out as shown in diagram B. A player throws 3 darts in each inning and the runs/bases are set as follows: A home run can only be scored on the 3rd dart of each turn. The player with the most runs at the end of the game is the winner . The LED displays will indicate a player’s ba ...

  • Viper 42-1003 - page 13

    G20 Golf (with options of 09F , 10F , 11F , 12F , 13F , 14F , 15F , 16F , 17F , 18F) The segments 1-18 are used to represent the holes of a golf course. A player must make 3 hits in 1 segment before they can move to the next hole. A double or triple will count as 2 or 3 hits. This allows the player to finish the hole with fewer darts and a lower sc ...

  • Viper 42-1003 - page 14

    G23 Double Down This game starts with a base score of 60 points. The player must score by hitting the activated segments as selected by the e-BOARD Computer for the curr ent round. For instance, in the first round the player must hit the 15 segment. If no 15’s are hit, the player’s score will be cut in half. The next round is 16 and so on. For ...

  • Viper 42-1003 - page 15

    15 ...

  • Viper 42-1003 - page 16

    W ARRANTY INFORMA TION 90 Day W arranty on Eclipse ™ Dart Board Manufacturer warrants to the original retail purchaser , this product to be free from defects in material and workmanship for a period of ninety (90) days from the date of purchase. Should this product become defective due to material or workmanship within the warranty period, contac ...

Manufacturer Viper Category Marine RADAR

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All of them are important, but the most important information from the point of view of use of the device are in the user manual Viper 42-1003.

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A complete manual for the device Viper 42-1003, how should it look like?
A manual, also referred to as a user manual, or simply "instructions" is a technical document designed to assist in the use Viper 42-1003 by users. Manuals are usually written by a technical writer, but in a language understandable to all users of Viper 42-1003.

A complete Viper manual, should contain several basic components. Some of them are less important, such as: cover / title page or copyright page. However, the remaining part should provide us with information that is important from the point of view of the user.

1. Preface and tips on how to use the manual Viper 42-1003 - At the beginning of each manual we should find clues about how to use the guidelines. It should include information about the location of the Contents of the Viper 42-1003, FAQ or common problems, i.e. places that are most often searched by users in each manual
2. Contents - index of all tips concerning the Viper 42-1003, that we can find in the current document
3. Tips how to use the basic functions of the device Viper 42-1003 - which should help us in our first steps of using Viper 42-1003
4. Troubleshooting - systematic sequence of activities that will help us diagnose and subsequently solve the most important problems with Viper 42-1003
5. FAQ - Frequently Asked Questions
6. Contact detailsInformation about where to look for contact to the manufacturer/service of Viper 42-1003 in a specific country, if it was not possible to solve the problem on our own.

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