Manual Disney Interactive Studios NTR-AC4E-USA

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  • Disney Interactive Studios NTR-AC4E-USA - page 1

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 NTR-AC4E-USA Buena Vista Games, an affi liate of The Walt Disney Company , 500 S. Buena Vista St., Burbank, CA 91521 N0543 PRINTED IN U.S.A. © Disney ...

  • Disney Interactive Studios NTR-AC4E-USA - page 2

    es 16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 ...

  • Disney Interactive Studios NTR-AC4E-USA - page 3

          ? ...

  • Disney Interactive Studios NTR-AC4E-USA - page 4

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 ...

  • Disney Interactive Studios NTR-AC4E-USA - page 5

    +CONTROL P AD UP AND DO WN Highlight Menu Options A BUTT ON Select T OUCH SCREEN Select with the Stylus or Y our Finger . 16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 • Mak e sure the POWER switch is OFF . • Insert DISNEY’S CHICKEN LITTLE: A CE IN A CTION Game Card into the Nintendo DS TM system. • T urn ...

  • Disney Interactive Studios NTR-AC4E-USA - page 6

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 ...

  • Disney Interactive Studios NTR-AC4E-USA - page 7

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 • If you select SINGLE PLA YER , you also must select from three SA VE SLOTS (or select NO SA VE ); then, you’ll start the game. • If you select MUL TIPLA YER , you must decide whether to HOST or JOIN a game. • When the MAIN MENU appears, you’ll hav e three ...

  • Disney Interactive Studios NTR-AC4E-USA - page 8

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 • T o successfully fi nish the MISSION, you must complete the OBJECTIVES presented by MR. FISH . • Press ST AR T to begin play. • At any time during game play , P AUSE your game by pressing ST AR T . Then, select from the f ollo wing OPTIONS : - RESUME LEVEL - ...

  • Disney Interactive Studios NTR-AC4E-USA - page 9

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 TOP SCREEN GAME VIEW L BUT TON (HOLD) SHIELD +CONTROL PAD M OVEMENT CONTROLS DOUBLE T AP DODGE/ROLL TOUCH SCREEN HUD/WEAPON SELECT R BUT TON HOLD FOR GRENADE MODE START P AUSE MENU SELECT NOT USED X BUT TON FIRE FOR W ARD B BUT TON FIRE BA CKW ARDS A BUT TON FIRE RIGH ...

  • Disney Interactive Studios NTR-AC4E-USA - page 10

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 TOP SCREEN GAME VIEW L BUT TON (HOLD) SHIELD +CONTROL PAD SHIP DIRECTION DOUBLE TAP ROLL MANEUVERS LEFT OR RIGHT TOUCH SCREEN HUD/WEAPON SELECT START P AUSE MENU SELECT NOT USED R BUT TON FIRE PRIMAR Y CANNON X BUT TON FIRE PRIMAR Y CANNON B BUT TON FIRE PRIMAR Y CANN ...

  • Disney Interactive Studios NTR-AC4E-USA - page 11

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 Y ou must destroy the main mining facility , which is being used to build a droid army po wered by alien lif e-forms! Part of the VENUS le vel is used as a TRAINING MISSION. Here, y ou learn about the game play elements and you receiv e a tutorial f or A CE, ABBY and ...

  • Disney Interactive Studios NTR-AC4E-USA - page 12

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 If you’re playing as RUNT , you’ll hav e these cool WEAPON AMMOS to use: These are unlimited and the only weapons that Runt can upgrade. These cause a small-scale EMP explosion upon contact. The y are most useful for mechanical targeting systems. This concentrated ...

  • Disney Interactive Studios NTR-AC4E-USA - page 13

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 POWER-SHOT MODE is entered by holding the R BUTT ON. Then, using the A, B, X, or Y BUTT ONS, drag the targeting reticule o ver them to lock-on or “paint” them. Release the R BUTT ON to fi re a devastating v olley at all painted enemies. RUNT can use his POWER-SHO ...

  • Disney Interactive Studios NTR-AC4E-USA - page 14

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 Look f or these PICKUPS : • Po werups – these are deriv ed from destro yed enemies and structures and co vers and you collect them by coming into contact with them. Once the Po werup is collected, it is activated and remains activ e until it runs out. Po werups ar ...

  • Disney Interactive Studios NTR-AC4E-USA - page 15

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 These green aliens po wer larger robots and restore 2 Energy Points. These blue aliens are the most po werful and restore 3 Energy Points. • Aliens – look f or these three different kinds: These yello w aliens are common and theref ore the weak est, restoring only ...

  • Disney Interactive Studios NTR-AC4E-USA - page 16

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16274_CL_Manual.FM.indd CT 1 These are po werful off ensive mo ves that allo w you to clear the screen of enemies. SPECIAL A TT A CKS are in the f orm of POWERUPS . Y ou pull the clip out of your gun, thro w it abo v e your head and shoot it, causing a massiv e explosion and destro ying all enemi ...

  • Disney Interactive Studios NTR-AC4E-USA - page 17

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 UPGRADE POINTS are deliv ered throughout the game and after each MISSION. One upgrade point is accumulated f or each alien rescued during a mission. UPGRADES are applied only between game le v els. • Pur chase upgrades with your upgrade points. Upgrades affect all t ...

  • Disney Interactive Studios NTR-AC4E-USA - page 18

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 PLA YER POSITION = Ace PLA YER POSITION = Abby PLA YER POSITION = Runt ENEMIES = Small Red T riangle POWER-UPS = Green Exclamation Point ALIENS = Small v ersions of the aliens SWITCHES = Flashing double blue triangles T ARGETS = T argets will mov e around the mini-map ...

  • Disney Interactive Studios NTR-AC4E-USA - page 19

    16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 There are fi ve MUL TIPLA YER LEVELS and these are categorized by the planet on which the y’re based. • VENUS • EUROP A • IO • ASTEROID BEL TW A Y • POKE ST AR T rigger any POWERUP by tapping on it and activating it with the L BUTT ON. This is an ALIEN CO ...

Manufacturer Disney Interactive Studios Category Video Games

Documents that we receive from a manufacturer of a Disney Interactive Studios NTR-AC4E-USA can be divided into several groups. They are, among others:
- Disney Interactive Studios technical drawings
- NTR-AC4E-USA manuals
- Disney Interactive Studios product data sheets
- information booklets
- or energy labels Disney Interactive Studios NTR-AC4E-USA
All of them are important, but the most important information from the point of view of use of the device are in the user manual Disney Interactive Studios NTR-AC4E-USA.

A group of documents referred to as user manuals is also divided into more specific types, such as: Installation manuals Disney Interactive Studios NTR-AC4E-USA, service manual, brief instructions and user manuals Disney Interactive Studios NTR-AC4E-USA. Depending on your needs, you should look for the document you need. In our website you can view the most popular manual of the product Disney Interactive Studios NTR-AC4E-USA.

A complete manual for the device Disney Interactive Studios NTR-AC4E-USA, how should it look like?
A manual, also referred to as a user manual, or simply "instructions" is a technical document designed to assist in the use Disney Interactive Studios NTR-AC4E-USA by users. Manuals are usually written by a technical writer, but in a language understandable to all users of Disney Interactive Studios NTR-AC4E-USA.

A complete Disney Interactive Studios manual, should contain several basic components. Some of them are less important, such as: cover / title page or copyright page. However, the remaining part should provide us with information that is important from the point of view of the user.

1. Preface and tips on how to use the manual Disney Interactive Studios NTR-AC4E-USA - At the beginning of each manual we should find clues about how to use the guidelines. It should include information about the location of the Contents of the Disney Interactive Studios NTR-AC4E-USA, FAQ or common problems, i.e. places that are most often searched by users in each manual
2. Contents - index of all tips concerning the Disney Interactive Studios NTR-AC4E-USA, that we can find in the current document
3. Tips how to use the basic functions of the device Disney Interactive Studios NTR-AC4E-USA - which should help us in our first steps of using Disney Interactive Studios NTR-AC4E-USA
4. Troubleshooting - systematic sequence of activities that will help us diagnose and subsequently solve the most important problems with Disney Interactive Studios NTR-AC4E-USA
5. FAQ - Frequently Asked Questions
6. Contact detailsInformation about where to look for contact to the manufacturer/service of Disney Interactive Studios NTR-AC4E-USA in a specific country, if it was not possible to solve the problem on our own.

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